SILENT LEGION  

SCENARIO PAINTBALL TEAM                

MURPHY'S LAWS

  1. If the enemy is in range, so are you.
  2. Don't look conspicuous, it draws fire.
  3. There is always a way, and it usually doesn't work.
  4. Try to look unimportant, they may be low on ammo.
  5. Professionals are predictable, it's the amateurs that are dangerous.
  6. Teamwork is essential, it gives them someone else to shoot at.
  7. If you can't remember, then the claymore IS pointed at you.
  8. The enemy diversion you have been ignoring will be the main attack.
  9. A "sucking chest wound" is nature's way of telling you to slow down.
  10. If your attack is going well, then it's an ambush.
  11. Never draw fire, it irritates everyone around you.
  12. If you're short of everything but the enemy, you're in a combat zone.
  13. Never forget that your weapon is made by the lowest bidder.
  14. Never stand when you can sit, never sit when you can lie down, never stay awake when you can sleep.
  15. There is no such thing as an atheist in a foxhole.
  16. A grenade with a seven second fuse will always burn down in four seconds.
  17. Remember, a retreating enemy is probably just falling back and regrouping.
  18. If at first you don't succeed call in an air-strike.
  19. Exceptions prove the rule, and destroy the battle plan.
  20. One enemy soldier is never enough, but two is entirely too many.
  21. Whenever you have plenty of ammo, you never miss.
  22. Whenever you are low on ammo, you can't hit the broad side of a barn.
  23. Field experience is something you don't get until just after you need it.
  24. The one item you need is always in short supply.
  25. The worse the weather, the more you are required to be out in it.
  26. The complexity of a weapon is inversely proportional to the IQ of the weapon's operator.  
  27. To steal information from a person is called plagiarism. To steal information from the enemy is called gathering intelligence.
  28. No battle plan ever survives contact with the enemy.
  29. Friendly fire ain't.
  30. The most dangerous thing in the combat zone is an officer with a map.
  31. The problem with taking the easy way out is that the enemy has already mined it.
  32. The buddy system is essential to your survival; it gives the enemy somebody else to shoot at.
  33. The further you are in advance of your own positions, the more likely your artillery will shoot short.
  34. Incoming fire has the right of way.
  35. If your advance is going well, you are walking into an ambush.
  36. The quartermaster has only two sizes, too large and too small.
  37. If you really need an officer in a hurry, take a nap.
  38. The only time suppressive fire works is when it is used on abandoned positions.
  39. The only thing more accurate than incoming enemy fire is incoming friendly fire.
  40. There is nothing more satisfying that having someone take a shot at you, and miss.
  41. Don't be conspicuous. In the combat zone, it draws fire. Out of the combat zone, it draws sergeants.
  42. If your sergeant can see you, so can the enemy.
  43. A Purple Heart just goes to prove that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.
  44. Murphy was a grunt.
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